protectionasfen.blogg.se

Ff14 idle timer
Ff14 idle timer








ff14 idle timer
  1. #FF14 IDLE TIMER PATCH#
  2. #FF14 IDLE TIMER TRIAL#

#FF14 IDLE TIMER PATCH#

There will also be an auto-logout feature implemented as "an emergency measure to combat congestion." This was originally slated to launch alongside Endwalker, but it is now part of Patch 5.58.

ff14 idle timer

#FF14 IDLE TIMER TRIAL#

It also notes that the login queue is only available for paying customers, and those on the free trial will have to wait until the queue is clear. This will help limit the number of people logging in at once, which causes heavier strain on the servers. Square Enix also humbly asks its players to help with the current situation, requesting that those not actively playing to log out of their characters rather than remaining logged in while idle and that everyone should avoid creating new characters during peak times. In Europe, wait times were as high as 40 minutes. This made it so character creation was unavailable for a time and players were dealing with login wait times of 10-20 minutes.

ff14 idle timer

This will hopefully help combat the six to seven hours of maximum login capacity that North American world servers experienced July 17 and 18. This means the team can not yet raise the World login caps, but it promises it is "working hard to optimize existing servers in an attempt to increase the caps." In North America, data centers were recently upgraded to higher-performance models and this new equipment has allowed the team to, as of July 16, increase the maximum number of simultaneous logins across the NA data centers by 18,000 or approximately 750 per world server.Įuropean servers will also be receiving the data center upgrade, but it is still in the works. If that were to happen, the Duty Finder would cease to function properly and instability would occur when entering instanced content. Login caps are put in place to ensure a server isn't overloaded with players and information transfer. One of the first things Square Enix will do to help players is to raise the simultaneous login caps. The demand was so high at one point, that Square Enix seemingly stopped selling the digital version of FF14. While this is a great problem to have for Square Enix, it is also causing problems for FF14's player base, many who are having difficulty logging in and creating new characters. Therefore, I want you to know that while I deeply appreciate you being considerate, activities such as the above are part of the game too, and you don’t need to show so much restraint that you stop having fun!" Yoshida promised that the team was looking into the issue.įinally, Yoshida also thanked players who said they'd stop logging in simply to have their characters dance, or leave characters idle while eating in real-life, but made clear that stopping playing this way was unnecessary: "These are ways of roleplaying, and they are part of the fun of MMORPGs. In an unexpected problem, the auto-logout feature added earlier this week has been causing havoc for some players who are looking simply to fish in the game, which can leave their characters idle for stretches of time. Yoshida also said that the team would then moitor the servers and assess with the cap can be inreased further while keeping stability. The promised EU login cap will arrive this weekend, adding 500 characters per server (meaning 6,000 more concurrent EU server players) – but EU servers will go down for around 4 hours on July 23 to make this happen.










Ff14 idle timer